If you've been playing Free Fire as long as I have (shoutout to the 2017 OG players out there), you know that the Submachine Gun (SMG) category is the most…
In Free Fire, Close Quarters Combat (CQC) is where 90% of matches are decided. You can snipe all day, but eventually, the zone forces you together. And in CQC, the…
In high-tier Ranked matches (Heroic and Master), the meta has shifted away from Assault Rifles (ARs) to Marksman Rifles. Why? Because of the "One Tap" potential. Marksman rifles offer the high…
A good sniper changes the entire flow of a match. When you hear the thunderous sound of an AWM, everyone stops peeking. You force the enemy to hide. But in…
The M1887 (Double Barrel) is the most feared sound in Free Fire. When you hear that distinct "Bang-Bang" nearby, you know someone is trying to rush you. It is the quintessential "High…
In the final circles of a Ranked Match, SMGs and Shotguns get all the glory. But who gets you to the final circle? The Assault Rifle (AR). 70% of your…
In Free Fire, the game is usually decided in the last 10 meters. Long-range snipers are cool, but close-range SMGs win Booyahs. For years, the MP40 was the undisputed king.…